BioShock and Philosophy: Irrational Game, Rational Book (The Blackwell Philosophy and Pop Culture Series)From Cuddy, Luke/ Irwin, William
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BioShock and Philosophy: Irrational Game, Rational Book (The Blackwell Philosophy and Pop Culture Series)From Cuddy, Luke/ Irwin, William

Free PDF Ebook Online BioShock and Philosophy: Irrational Game, Rational Book (The Blackwell Philosophy and Pop Culture Series)From Cuddy, Luke/ Irwin, William
Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite.
- Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS)
- Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling
- Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture
- Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes
BioShock and Philosophy: Irrational Game, Rational Book (The Blackwell Philosophy and Pop Culture Series)From Cuddy, Luke/ Irwin, William - Amazon Sales Rank: #182494 in Books
- Brand: Cuddy, Luke/ Irwin, William
- Published on: 2015-06-22
- Original language: English
- Number of items: 1
- Dimensions: 9.10" h x .40" w x 6.00" l, .56 pounds
- Binding: Paperback
- 192 pages
BioShock and Philosophy: Irrational Game, Rational Book (The Blackwell Philosophy and Pop Culture Series)From Cuddy, Luke/ Irwin, William From the Back Cover
What does BioShock teach the gamer about gaming?
Should we be able to buy beauty and morality from a vending machine?
Is BioShock a legitimate critique of Ayn Rand’s philosophy?
Did Booker ever have free will?
Will humans ever be able to shoot lightning out of their hands?
BioShock is a critically acclaimed “first-person shooter” video game first released in 2007. While gamers still thrill at taking down a rivet gun–wielding Big Daddy, what truly impresses BioShock aficionados is its incredibly immersive environment—from the atmospheric retro music and chilling audio diaries to a compelling storyline inspired by the controversial philosophy of Ayn Rand. Setting aside the eye-popping visuals of the game’s nightmarish underwater dystopia, players must confront a remarkable series of philosophical choices based on morality, free will, and human nature.
BioShock and Philosophy features a collection of serious philosophical reflections on questions raised during the course of BioShock game play. Various philosophers consider a wide range of thought-provoking topics and ideas, including the accuracy of game developer Ken Levine’s depiction of Rand’s philosophy. As well as some of humanity’s deepest mysteries, other topics include:
• The ethical concerns raised by the technologically advanced society portrayed in BioShock
• Marxist philosophy in relation to the underground insurgency of Vox Populi
• Questions of identity in relation to body and soul raised by Elizabeth’s ability to manipulate tears that exist in the fabric of time
And what about the possibility of a future dystopian nightmare created by a real-life Andrew Ryan? If that ever happens, the intriguing philosophical musings of BioShock and Philosophy may just help prepare us for such a truly frightening scenario.
Considered a sign of the “coming of age” of video games as an artistic medium, the awardwinning BioShock franchise covers vast philosophical ground. BioShock and Philosophy presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan favorite.
About the Author Luke Cuddy is an Assistant Professor of Philosophy at Southwestern College in Chula Vista, CA. He edited The Legend of Zelda and Philosophy, World of Warcraft and Philosophy, and HALO and Philosophy. An avid guitar player as well as gamer, he continues to annoy his friends with impromptu performances of "Will the Circle Be Unbroken”. William Irwin (series editor) is Professor of Philosophy at King’s College, USA. He originated the philosophy and popular culture genre of books as co-editor of the bestselling The Simpsons and Philosophy and has overseen titles including House and Philosophy, Batman and Philosophy, and Veronica Mars and Philosophy.

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Most helpful customer reviews
4 of 4 people found the following review helpful. Must Buy By Cory Some of the essays are well-written and actually relate the themes of the System Shock and Bioshock series to both classical and contemporary philosophical arguments. The one exception is Catlyn Origitano's "The Cage is Somber", which is essentially 10 pages' worth of Simone de Beauvoir worship that is only loosely connected to Bioshock Infinite. Feminist Theory is irresponsibly shoehorned into the Infinite narrative, and the essay ends up having a rhythm similar to "blah blah Songbird is male, therefore oppression of women; blah blah they call Elizabeth 'Seed of the Prophet', therefore oppression of women." The author actually suggests that Booker's skepticism and fear of Elizabeth's ability to open tears is somehow representative of men not taking women seriously. At this point, I was wondering whether she had even played the game at all, or was just using it as a soapbox to preach Feminist Theory.I should add that I have nothing against the author, and I gave her essay the same fair treatment that I gave all the others. But Ms. Origitano willfully neglected all of the in-game evidence against her Critical Theory-influenced gibberish and chose to view the entire game as one big argument for the evil Patriarchy, rather than appreciating the kaleidoscopic nature of Bioshock Infinite and the total character of Elizabeth, not cherry-picked events and dialogue that provide a foundation to rant about Feminism. I don't recommend that readers skip her essay; only that they come prepared.The rest of the essays are very interesting and contain more of the content that I expected to find. Topics ranging from the metaphysics of tears and plasmids to Rand's valuation of art, to ideas about individualism and free will are discussed. The essay by Jason Rose displayed an impressive understanding of both the Bioshock games and Objectivism in general. I do not worship at the altar of Rand, but I do feel that she receives unfair treatment in the philosophical community. Rose's essay presents a more nuanced view of Objectivism and explains why Bioshock is probably not a fair critique of Rand (and why it isn't really meant to be a critique of Rand, so much as the desperate clinging of certain individuals to their pet ideologies).In conclusion, if you like Bioshock and System Shock, get the book and read it. Every essay is worth reading. Even the Feminism essay.
1 of 1 people found the following review helpful. Free Will, Transworld Identity, Plato's Cave, Transhumanism, and More By Jackson Kuhl It may be a little surprising to learn that a book titled BioShock and Philosophy isn't cover-to-cover Ayn Rand. Instead, editor Luke Cuddy presents 16 essays that use the BioShock games for a variety of philosophical entrances, from Oliver Laas's exploration of the characters' free will to Simon Ledder's introduction to transhumanism through plasmids and vigors. In fact the closest we get to an Objectivist tour of Rapture occurs via Rand's aesthetics on art, whereby author Jason Rose concludes that Objectivists — who generally don't like the game — should feel redeemed by it because Andrew Ryan is a bad Objectivist (to be fair, Cuddy may have approached hardline Objectivists for contributions but was probably rebuked with insults, accusations of irrationalism, and demands to sleep with Cuddy's wife).For me the strongest appeal of the BioShock games was their theme of utopianism, and because of that I have to thank Rick Elmore for my introduction to Carl Schmitt's theory of political foundation. Schmitt believed that nations or political communities are founded in opposition to some other assemblage, that group identity coalesces through hostility to another group — it's us versus them. It's sort of like Nixon's quip, only writ large, that voters vote against the candidates they hate, not for those they like. Elmore uses Schmitt's theory to explain the utopian experiments of Andrew Ryan and Zachary Comstock. Both create new societies that are antagonistic to others: for Ryan, it is parasites and socialism, while for Comstock it's sinfulness and a disturbing lack of faith in white supremacy. This idea is relevant today and explains a great deal why nations inflate threats (America's fear of Muslim terrorism) or constantly vilify other countries (the pathological obsession the Iranian and North Korean governments have with the US). The flames must be stoked long after the inciting spark has burned out, and defining group identity as being at war with another does exactly that. Schmitt also happened to be an unrepentant Nazi who used his theory to substantiate the Third Reich — which is again appropriate here, considering Hitler's dream of utopia collapsed as surely and completely as Ryan's and Comstock's.BioShock and Philosophy is not without some misses. A repetitive, vapid essay on Marxism and the Vox Populi revolution rehashes the game to make no-sh*t-Sherlock conclusions; the ink would have been better spilled on, say, analyzing Columbia through the lens of Edward Bellamy's utopian socialism, or a Marxist/leftish critique of the Fraternal Order of the Raven and real-world Lincoln demonization (particularly by paleolibertarians). Absence of a thing is not a valid criticism of that thing, but along those lines I was surprised that neither BioShock 2 nor the Burial at Sea DLCs are mentioned much; BioShock 2 reimagines Rand's feud with BF Skinner, while Burial at Sea apparently negates the ending of Infinite (something that would undoubtedly intrigue Scott Squires and James McBain, who didn't care for Infinite's deterministic universe). Including that content would have provided richer interpretations to some of the essays.It's been almost three years since the final BioShock game was released. If after that time the games are still under your skin like a syringe full of EVE, then read this book.
1 of 1 people found the following review helpful. I'm Interested in more than half of the chapters By SunnyBB This is some very subjective opinion. I find about slightly more than half of the chapters exploring topics I'm interested in and find it fruitful and inspiring after reading those. While for other topics, either I find the topic boring or I think the author has been too far fetch and trying to hard to interpret what's behind the game. Anyway since this book covers a wide variety of topic, it's not possible to know how much of the book you will find interesting. But would certainly recommend for anyone bioshock fans and who wants to take a game to a whole new level.
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BioShock and Philosophy: Irrational Game, Rational Book (The Blackwell Philosophy and Pop Culture Series)From Cuddy, Luke/ Irwin, William
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BioShock and Philosophy: Irrational Game, Rational Book (The Blackwell Philosophy and Pop Culture Series)From Cuddy, Luke/ Irwin, William